M:tG card similarity search
1G/WG/W · Creature — Human Scout
Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance. 2/4
Name | Mana | Type | Text |
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Discord, Lord of Disharmony | 2BR | Legendary Creature — Chimera | Flying At the beginning of your end step, choose a random nonland Magic card name. Until your next end step, you may cast a copy of a spell with that name, and mana of any type can be spent to cast it. If you cast a spell this way, copy this ability if Discord is on the battlefield. 3/5 |
Grisly Sigil | B | Sorcery | Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life. |
Dwarven Forge-Chanter | 1R | Creature — Dwarf Wizard | Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/3 |
Arctic Nishoba | 5G | Creature — Cat Warrior | Trample Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Nishoba dies, you gain 2 life for each age counter on it. 6/6 |
Shadowcloak Vampire | 4B | Creature — Vampire | Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 4/3 |
Alabaster Mage | 1W | Creature — Human Wizard | {1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) 2/1 |
Grove of the Burnwillows | Land | {T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life. | |
A-Blood Artist | 1B | Creature — Vampire | Whenever Blood Artist or another creature dies, target opponent loses 1 life and you gain 1 life. 0/1 |
Laid to Rest | 3G | Enchantment | Whenever a Human you control dies, draw a card. Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. |
Sylvan Shepherd | 2G | Creature — Human Druid | Vigilance Whenever Sylvan Shepherd attacks, roll a d20. 1—9 | You gain 1 life. 10—19 | You gain 2 life. 20 | You gain 5 life. 2/3 |