Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Alhammarret, High Arbiter

5UU · Legendary Creature — Sphinx

Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield). 5/5

Similar cards

Color identity:
NameManaTypeText
Prized Griffin 4WCreature — Griffin Flying 3/4
Silverbeak Griffin WWCreature — Griffin Flying (This creature can't be blocked except by creatures with flying or reach.) 2/2
Spotted Griffin 3WCreature — Griffin Flying 2/3
Sunspire Griffin 1WWCreature — Griffin Flying 2/3
Wild Griffin 2WCreature — Griffin Flying 2/2
Charix, the Raging Isle 2UULegendary Creature — Leviathan Crab Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control. 0/17
Blazing Archon 6WWWCreature — Archon Flying Creatures can't attack you. 5/6
Commercial District Land — Mountain Forest ({T}: Add {R} or {G}.) Commercial District enters the battlefield tapped. When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Elegant Parlor Land — Mountain Plains ({T}: Add {R} or {W}.) Elegant Parlor enters the battlefield tapped. When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Hedge Maze Land — Forest Island ({T}: Add {G} or {U}.) Hedge Maze enters the battlefield tapped. When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Page 241