Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ali Baba

R · Creature — Human Rogue

{R}: Tap target Wall. 1/1

Similar cards

Color identity:
NameManaTypeText
Traxos, Scourge of Kroog 4Legendary Artifact Creature — Construct Trample Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step. Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.) 7/7
Echoing Deeps Land — Cave You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. {T}: Add {C}.
Éomer, King of Rohan 3RWLegendary Creature — Human Noble Double strike Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control. When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target. 2/2
Volrath's Gardens 1GEnchantment {2}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery.
Karplusan Giant 6RCreature — Giant Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn. 3/3
Martyr's Soul 2WCreature — Spirit Soldier Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it. 3/2
Yotian Tactician 2WUCreature — Human Soldier Other Soldiers you control get +1/+1. 3/4
Deathbringer Liege 2W/BW/BW/BCreature — Horror Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped. 3/4
Deep Water UUEnchantment {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
Lupari Shield 1GSorcery — Adventure Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)
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