Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ali from Cairo

2RR · Creature — Human

Damage that would reduce your life total to less than 1 reduces it to 1 instead. 0/1

Similar cards

Color identity:
NameManaTypeText
Consume the Meek 3BBInstant Destroy each creature with mana value 3 or less. They can't be regenerated.
Hierophant's Chalice 3Artifact When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life. {T}: Add {C}.
Consuming Vapors 3BSorcery Target player sacrifices a creature. You gain life equal to that creature's toughness. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Ashuza's Breath 1RSorcery For each creature, choose a number from 0 to 2 at random. Ashuza's Breath deals that much damage to that creature.
Blood Celebrant BCreature — Human Cleric {B}, Pay 1 life: Add one mana of any color. 1/1
Fire Bowman RCreature — Human Soldier Archer Sacrifice Fire Bowman: It deals 1 damage to any target. Activate only during your turn, before attackers are declared. 1/1
Inquisitor Captain 3WCreature — Human Cleric Vigilance When Inquisitor Captain enters the battlefield, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library. 3/3
Pristine Talisman 3Artifact {T}: Add {C}. You gain 1 life.
Tocasia, Dig Site Mentor 1GWULegendary Creature — Human Artificer Creatures you control have vigilance and "{T}: Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.) {2}{G}{G}{W}{W}{U}{U}, Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery. 4/3
Paladin of Atonement 1WCreature — Vampire Knight At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. When Paladin of Atonement dies, you gain life equal to its toughness. 1/1
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