M:tG card similarity search
2RR · Creature — Human
Damage that would reduce your life total to less than 1 reduces it to 1 instead. 0/1
Name | Mana | Type | Text |
---|---|---|---|
Pilgrim of Virtue | 2W | Creature — Human Cleric | Protection from black {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. 1/3 |
Aetherflux Reservoir | 4 | Artifact | Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: Aetherflux Reservoir deals 50 damage to any target. |
False Cure | BB | Instant | Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained. |
Scab-Clan Mauler | RG | Creature — Human Berserker | Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Trample 1/1 |
Knight-Captain of Eos | 4W | Creature — Human Knight | When Knight-Captain of Eos enters the battlefield, create two 1/1 white Soldier creature tokens. {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn. 2/2 |
Wall of Essence | 1W | Creature — Wall | Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life. 0/4 |
Cephalid Illusionist | 1U | Creature — Cephalid Wizard | Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards. {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. 1/1 |
Dennick, Pious Apparition | Legendary Creature — Spirit Soldier | Flying Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead. 3/2 | |
Nykthos Paragon | 4WW | Enchantment Creature — Human Soldier | Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn. 4/6 |
Sigiled Sentinel | 2W | Creature — Human Knight | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Vigilance 2/2 |