Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Alive

3G · Sorcery

Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.)

Similar cards

Color identity:
NameManaTypeText
Contagious Vorrac 2GCreature — Phyrexian Boar Beast When Contagious Vorrac enters the battlefield, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 3/3
War Flare 2RWInstant Creatures you control get +2/+1 until end of turn. Untap those creatures.
Septic Rats 1BBCreature — Phyrexian Rat Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn. 2/2
Last Laugh 2BBEnchantment Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. When no creatures are on the battlefield, sacrifice Last Laugh.
Angel of Deliverance 6WWCreature — Angel Flying Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls. 6/6
Commander's Insignia 2WWEnchantment Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
Glass of the Guildpact 2Artifact Multicolored creatures you control get +1/+1.
Foriysian Interceptor 3WCreature — Human Soldier Flash (You may cast this spell any time you could cast an instant.) Defender Foriysian Interceptor can block an additional creature each combat. 0/5
Beetleform Mage 1GUCreature — Human Insect Wizard {G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn. 2/2
Universal Solvent 1Artifact {7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.
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