Card Codex

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17 May 2024: Card library updated.

All Is Dust

7 · Tribal Sorcery — Eldrazi

Each player sacrifices all permanents they control that are one or more colors.

Similar cards

Color identity:
NameManaTypeText
Reality Acid 2UEnchantment — Aura Enchant permanent Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
Plaza of Heroes Land {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
Painter's Servant 2Artifact Creature — Scarecrow As Painter's Servant enters the battlefield, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. 1/3
Eye of Doom 4Artifact When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it. {2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.
Jalum Grifter 3RRLegendary Creature — Devil {1}{R}, {T}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent. 3/5
Mycosynth Lattice 6Artifact All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
Caged Sun 6Artifact As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
Prismwake Merrow 2UCreature — Merfolk Wizard Flash When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. 2/1
Thran Quarry Land At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. {T}: Add one mana of any color.
Unexplained Absence 3WInstant For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
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