Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Alley Grifters

1BB · Creature — Human Mercenary

Whenever Alley Grifters becomes blocked, defending player discards a card. 2/2

Similar cards

Color identity:
NameManaTypeText
Gurzigost 3GGCreature — Beast At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. {G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked. 6/8
Mortipede 3BCreature — Insect {2}{G}: All creatures able to block Mortipede this turn do so. 4/1
Deepwater Hypnotist 1UCreature — Merfolk Wizard Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn. 2/1
Still Life 1GGEnchantment {G}{G}: Still Life becomes a 4/3 Centaur creature in addition to its other types until end of turn.
Stronghold Zeppelin 2UUCreature — Human Flying Stronghold Zeppelin can block only creatures with flying. 3/3
Graven Abomination 3Artifact Creature — Horror Whenever Graven Abomination attacks, exile target card from defending player's graveyard. 3/1
Dralnu's Pet 1UUCreature — Shapeshifter Kicker—{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.) If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's mana value. 2/2
Orcish Squatters 4RCreature — Orc Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn. 2/3
Oath of Lim-Dûl 3BEnchantment Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.) {B}{B}: Draw a card.
Daru Spiritualist 1WCreature — Human Cleric Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. 1/1
Page 107