Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Alley Strangler

2B · Creature — Aetherborn Rogue

Menace 2/3

Similar cards

Color identity:
NameManaTypeText
Sanguine Sipper 1WCreature — Vampire Guest Sanguine Sipper has lifelink as long as you control a stickered permanent. 3/1
Angelic Overseer 3WWCreature — Angel Flying As long as you control a Human, Angelic Overseer has hexproof and indestructible. 5/3
Alabaster Host Sanctifier 1WCreature — Phyrexian Cleric Lifelink 2/2
Necromancer's Covenant 3WBBEnchantment When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way. Zombies you control have lifelink.
Etherium Abomination 3UBArtifact Creature — Horror Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/3
Drider 4BCreature — Elf Spider Reach Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach. 4/3
Teroh's Vanguard 3WCreature — Human Nomad Flash Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn." 2/3
Doomed Dissenter 1BCreature — Human When Doomed Dissenter dies, create a 2/2 black Zombie creature token. 1/1
Mastermind Plum 2BLegendary Creature — Human Wizard Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. 2/2
Triumphant Adventurer WBCreature — Human Knight Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 1/1
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