Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Allosaurus Shepherd

G · Creature — Elf Shaman

This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types. 1/1

Similar cards

Color identity:
NameManaTypeText
Venom Sliver 1GCreature — Sliver Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) 1/1
Hidden Herd GEnchantment When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
Snow Hound 2WCreature — Dog {1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand. 1/1
Warzone Duplicator 6Artifact Creature — Construct Prototype {3}{U} — 3/3 When Warzone Duplicator enters the battlefield, return target creature an opponent controls with power less than Warzone Duplicator's power to its owner's hand. If that creature wasn't a token, conjure a duplicate of it into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." 6/6
Mitotic Slime 4GCreature — Ooze When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens." 4/4
Sharpshooter Elf 2GCreature — Elf Ranger Reach Sharpshooter Elf's power is equal to the number of creatures you control. When Sharpshooter Elf enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. */2
Forbidden Crypt 3BBEnchantment If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.
Vadrik, Astral Archmage 1URLegendary Creature — Human Wizard If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. 1/2
Mountain Titan 2BRCreature — Giant {1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan. 2/2
Nath of the Gilt-Leaf 3BGLegendary Creature — Elf Warrior At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token. 4/4
Page 389