M:tG card similarity search
G · Creature — Elf Shaman
This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Magic Missile | 1RR | Sorcery | This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets. |
Notorious Assassin | 3B | Creature — Human Spellshaper Assassin | {2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated. 2/2 |
Squeak By | W | Sorcery — Adventure | Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn. |
River Sneak | 1U | Creature — Merfolk Warrior | River Sneak can't be blocked. Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn. 1/1 |
Crafty Pathmage | 2U | Creature — Human Wizard | {T}: Target creature with power 2 or less can't be blocked this turn. 1/1 |
Pathmaker Initiate | 1R | Creature — Human Wizard | {T}: Target creature with power 2 or less can't be blocked this turn. 2/1 |
Pillage | 1RR | Sorcery | Destroy target artifact or land. It can't be regenerated. |
Assault Suit | 4 | Artifact — Equipment | Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3} |
Verdant Outrider | 2G | Creature — Human Knight | {1}{G}: Verdant Outrider can't be blocked by creatures with power 2 or less this turn. 4/2 |
Dark Hatchling | 4BB | Creature — Horror | Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. 3/3 |