Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Alloy Animist

G · Creature — Human Druid

{2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature. 1/1

Similar cards

Color identity:
NameManaTypeText
Academy Ruins Legendary Land {T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
Manglehorn 2GCreature — Beast When Manglehorn enters the battlefield, you may destroy target artifact. Artifacts your opponents control enter the battlefield tapped. 2/2
Enervate 1UInstant Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
Scrollshift 2WInstant Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control. Draw a card.
Opal Archangel 4WEnchantment When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
Pteron Ghost 1WCreature — Dinosaur Spirit Flying Sacrifice Pteron Ghost: Regenerate target artifact. 1/1
Bosh, Iron Golem 8Legendary Artifact Creature — Golem Trample {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to any target. 6/7
Nevinyrral, Urborg Tyrant 3WUBLegendary Creature — Zombie Wizard Hexproof from artifacts, creatures, and enchantments When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments. 3/6
Hythonia the Cruel 4BBLegendary Creature — Gorgon Deathtouch {6}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures. 4/6
The Dalek Emperor 5BRLegendary Artifact Creature — Dalek Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.) Other Daleks you control have haste. At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace. 6/6
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