M:tG card similarity search
6 · Artifact Creature — Golem
As Alloy Golem enters the battlefield, choose a color. Alloy Golem is the chosen color. (It's still an artifact.) 4/4
Name | Mana | Type | Text |
---|---|---|---|
Screeching Drake | 3U | Creature — Drake | Flying When Screeching Drake enters the battlefield, draw a card, then discard a card. 2/2 |
Sworn to the Legion | 4WW | Enchantment | When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team. Whenever you cast a creature spell, it perpetually gains double team. |
Azorius Justiciar | 2WW | Creature — Human Wizard | When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) 2/2 |
Sparktongue Dragon | 3RR | Creature — Dragon | Flying When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target. 3/3 |
Hapato's Might | 2B | Instant | Target creature gets +X/+0 until end of turn, where X is a number from 0 to 6 chosen at random. |
Lightkeeper of Emeria | 3W | Creature — Angel | Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked. 2/4 |
Shining Armor | 1W | Artifact — Equipment | Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Bulwark Giant | 5W | Creature — Giant Soldier | When Bulwark Giant enters the battlefield, you gain 5 life. 3/6 |
Predatory Nightstalker | 3BB | Creature — Nightstalker | When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature. 3/2 |
Stirring Bard | 3R | Creature — Dragon Bard | Defender When Stirring Bard enters the battlefield, you take the initiative. Mantle of Inspiration — {T}: Target creature gains menace and haste until end of turn. 0/4 |