M:tG card similarity search
1U · Creature — Siren
{T}: Target creature an opponent controls attacks you this turn if able. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Davriel, Soul Broker | 2BB | Legendary Planeswalker — Davriel | [+1]: Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can't, they sacrifice an attacking creature. [−2]: Accept one of Davriel's offers, then accept one of Davriel's conditions. [−3]: Target creature an opponent controls perpetually gets -3/-3. Loyalty 4 |
Nettling Imp | 2B | Creature — Imp | {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared. 1/1 |
Citadel Siege | 2WW | Enchantment | As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls. |
Mirror Wall | 3U | Creature — Wall | Defender (This creature can't attack.) {W}: Mirror Wall can attack this turn as though it didn't have defender. 3/4 |
Viashino Bey | 2RR | Creature — Viashino | If Viashino Bey attacks, all creatures you control attack if able. 4/3 |
Archetype of Finality | 4BB | Enchantment Creature — Gorgon | Creatures you control have deathtouch. Creatures your opponents control lose deathtouch and can't have or gain deathtouch. 2/3 |
Impetuous Devils | 2RR | Creature — Devil | Trample, haste When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. At the beginning of the end step, sacrifice Impetuous Devils. 6/1 |
Dreamwinder | 3U | Creature — Serpent | Dreamwinder can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land becomes an Island until end of turn. 4/3 |
Grasp of the Hieromancer | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." |
Bishop of Binding | 3W | Creature — Vampire Cleric | When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card. 1/1 |