M:tG card similarity search
· Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Ally spell. {1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Ringsight | 1UB | Sorcery | The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle. |
| Hook Horror | 4B | Creature — Horror | Molting Exoskeleton — When Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control. 3/3 |
| Brink of Madness | 2BB | Enchantment | At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards their hand. |
| Forced Landing | 1G | Instant | Put target creature with flying on the bottom of its owner's library. |
| Yeva, Nature's Herald | 2GG | Legendary Creature — Elf Shaman | Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash. 4/4 |
| Melira, the Living Cure | GW | Legendary Creature — Human Scout | If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn. Exile Melira, the Living Cure: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control. 3/3 |
| Arcee, Acrobatic Coupe | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee. 2/2 | |
| Volrath's Motion Sensor | B | Enchantment — Aura | Enchant player As Volrath's Motion Sensor enters the battlefield, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand. When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life. |
| Sail into the West | 2GU | Instant | Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. |
| Immortal Servitude | XW/BW/BW/B | Sorcery | Return each creature card with mana value X from your graveyard to the battlefield. |