M:tG card similarity search
1G · Creature — Plant Warlock
Trample When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Deepwood Wolverine | G | Creature — Wolverine | Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. 1/1 |
| Ferocious Werefox | 3G | Creature — Elf Fox Warrior | Trample 4/3 |
| Joint Assault | G | Instant | Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn. |
| Tajuru Pathwarden | 4G | Creature — Elf Warrior Ally | Vigilance, trample 5/4 |
| Steelclaw Lance | BR | Artifact — Equipment | Equipped creature gets +2/+2. Equip Knight {1} Equip {3} |
| Hound Tamer | 2G | Creature — Human Werewolf | Trample {3}{G}: Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3 |
| Magnify | G | Instant | All creatures get +1/+1 until end of turn. |
| Might of the Nephilim | 1G | Instant | Target creature gets +2/+2 until end of turn for each of its colors. |
| Due Diligence | 2W | Enchantment — Aura | Enchant creature When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance. |
| Ghost Warden | 1W | Creature — Spirit | {T}: Target creature gets +1/+1 until end of turn. 1/1 |