M:tG card similarity search
3WU · Legendary Creature — Halfling Rogue
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Beckon Apparition | W/B | Instant | Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying. |
| Storm Herd | 8WW | Sorcery | Create X 1/1 white Pegasus creature tokens with flying, where X is your life total. |
| Time Wipe | 2WWU | Sorcery | Return a creature you control to its owner's hand, then destroy all creatures. |
| Galestrike | 2U | Instant | Return target tapped creature to its owner's hand. Draw a card. |
| Hammerhead Shark | 1U | Creature — Shark | Hammerhead Shark can't attack unless defending player controls an Island. 2/3 |
| Fin-Clade Fugitives | 5G | Creature — Elf Salamander Rogue | Fin-Clade Fugitives can't be blocked by creatures with power 2 or less. Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 7/4 |
| Whimwader | 4U | Creature — Elemental | Whimwader can't attack unless defending player controls a blue permanent. 6/4 |
| Márton Stromgald | 2RR | Legendary Creature — Human Knight | Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald. Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald. 1/1 |
| Emeria Angel | 2WW | Creature — Angel | Flying Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying. 3/3 |
| Whitemane Lion | 1W | Creature — Cat | Flash When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. 2/2 |