Card Codex

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17 May 2024: Card library updated.

Alora, Cheerful Mastermind

3WU · Legendary Creature — Halfling Rogue

Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token. 4/4

Similar cards

Color identity:
NameManaTypeText
Siege Veteran 2WCreature — Human Soldier At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token. 2/2
Surge Mare UUCreature — Horse Fish Surge Mare can't be blocked by green creatures. Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card. {1}{U}: Surge Mare gets +2/-2 until end of turn. 0/5
Break Through the Line 1REnchantment {R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
Chainwhip Cyclops 4RCreature — Cyclops Warrior {3}{R}: Target creature can't block this turn. 4/4
Viashino Bey 2RRCreature — Viashino If Viashino Bey attacks, all creatures you control attack if able. 4/3
Merfolk of the Depths 4G/UG/UCreature — Merfolk Soldier Flash (You may cast this spell any time you could cast an instant.) 4/2
Tori D'Avenant, Fury Rider 1RRWLegendary Creature — Human Knight Vigilance, trample Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control. 3/3
Supplant Form 4UUInstant Return target creature to its owner's hand. You create a token that's a copy of that creature.
Guild Thief 1UCreature — Orc Rogue Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it. Cunning Action — {3}{U}: Guild Thief can't be blocked this turn. 1/1
Dimir Strandcatcher 2U/BU/BCreature — Faerie Rogue Flying Whenever you attack, surveil X, where X is the number of opponents being attacked. At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card. 3/3
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