Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Alora, Cheerful Thief

3UU · Legendary Creature — Halfling Rogue

Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0. 4/4

Similar cards

Color identity:
NameManaTypeText
Delver's Torch 1WArtifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Hazardous Conditions 2BGSorcery Creatures with no counters on them get -2/-2 until end of turn.
Soratami Rainshaper 2UCreature — Moonfolk Wizard Flying {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/1
The Fallen Apart 2BBCreature — Zombie The Fallen Apart enters the battlefield with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms. 4/4
Johtull Wurm 5GCreature — Wurm Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. 6/6
Jungle Wurm 3GGCreature — Wurm Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. 5/5
Faerie Aerie Artifact — Contraption Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.
Dusk Urchins 2BCreature — Ouphe Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins dies, draw a card for each -1/-1 counter on it. 4/3
Spreading Plague 4BEnchantment Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.
Mark of Eviction UEnchantment — Aura Enchant creature At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
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