Card Codex

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17 May 2024: Card library updated.

Alora, Rogue Companion

3U · Legendary Creature — Halfling Rogue

Specialize {2} Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. 3/3

Similar cards

Color identity:
NameManaTypeText
Serra Inquisitors 4WCreature — Human Cleric Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. 3/3
Dive Bomber 3WCreature — Bird Soldier Flying {T}, Sacrifice Dive Bomber: It deals 2 damage to target attacking or blocking creature. 2/2
Kukemssa Serpent 3UCreature — Serpent Kukemssa Serpent can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice Kukemssa Serpent. 4/3
Carrion Rats BCreature — Rat Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn. 2/1
Seasoned Consultant 1WCreature — Human Detective Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. 1/3
Kiln Walker 3Artifact Creature — Phyrexian Construct Whenever Kiln Walker attacks, it gets +3/+0 until end of turn. 0/3
Aggressive Crag Land At the beginning of your combat step, tap Aggressive Crag. {T}: Add {R} or {W}.
Gila Courser 2RCreature — Lizard Mount Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/2
Mobile Fort 4Artifact Creature — Wall Defender (This creature can't attack.) {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6
Walking Wall 4Artifact Creature — Wall Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6
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