M:tG card similarity search
1G · Enchantment — Aura
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
Name | Mana | Type | Text |
---|---|---|---|
Arlinn's Wolf | 2G | Creature — Wolf | Arlinn's Wolf can't be blocked by creatures with power 2 or less. 3/2 |
Craven Hulk | 3R | Creature — Giant Coward | Craven Hulk can't block alone. 4/4 |
Riphook Raider | Creature — Werewolf | Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/4 | |
Hulking Ogre | 2R | Creature — Ogre | Hulking Ogre can't block. 3/3 |
Ogre Taskmaster | 3R | Creature — Ogre | Ogre Taskmaster can't block. 4/3 |
Harbor Bandit | 2B | Creature — Human Rogue | Harbor Bandit gets +1/+1 as long as you control an Island. {1}{U}: Harbor Bandit can't be blocked this turn. 2/2 |
Scavenging Scarab | 3B | Creature — Insect | Scavenging Scarab can't block. 3/3 |
Manta Ray | 1UU | Creature — Fish | Manta Ray can't attack unless defending player controls an Island. Manta Ray can't be blocked except by blue creatures. When you control no Islands, sacrifice Manta Ray. 3/3 |
Aquatic Ingress | 2U | Instant — Adventure | Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.) |
Great Sable Stag | 1GG | Creature — Elk | This spell can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.) 3/3 |