Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Alpha Brawl

6RR · Sorcery

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

Similar cards

Color identity:
NameManaTypeText
Linvala, Keeper of Silence 2WWLegendary Creature — Angel Flying Activated abilities of creatures your opponents control can't be activated. 3/4
Whimwader 4UCreature — Elemental Whimwader can't attack unless defending player controls a blue permanent. 6/4
Baffling End 1WEnchantment When Baffling End enters the battlefield, exile target creature an opponent controls with mana value 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
Stone of Erech 1Legendary Artifact If a creature an opponent controls would die, exile it instead. {2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
Revenant 4BCreature — Spirit Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. */*
Pestilence 2BBEnchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player.
Pyrohemia 2RREnchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. {R}: Pyrohemia deals 1 damage to each creature and each player.
Harbinger of the Tides UUCreature — Merfolk Wizard You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand. 2/2
Renewing Dawn 1WSorcery You gain 2 life for each Mountain target opponent controls.
Magus of the Balance 1WCreature — Human Wizard {4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. 2/2
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