Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Alpha Guard

1G · Creature — Elf Employee

When Alpha Guard enters the battlefield, choose a letter. {T}: Untap another target permanent whose name starts with the chosen letter. 1/2

Similar cards

Color identity:
NameManaTypeText
Raiding Party 2REnchantment Raiding Party can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
Royal Decree 2WWEnchantment Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.
Goblin Assassin 3RRCreature — Goblin Assassin Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature. 2/2
Drumbellower 2WCreature — Spirit Flying Untap all creatures you control during each other player's untap step. 2/1
Rising Waters 3UEnchantment Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
The Watcher in the Water 3UULegendary Creature — Kraken The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. 9/9
Rebuff the Wicked WInstant Counter target spell that targets a permanent you control.
Turn Aside UInstant Counter target spell that targets a permanent you control.
Happily Ever After 2WEnchantment When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Blood Bairn 2BCreature — Vampire Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn. 2/2
Page 189