M:tG card similarity search
2G · Creature — Kavu
{1}{G}: Target Kavu creature gets -1/+1 until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Hooded Kavu | 2R | Creature — Kavu | {B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2 |
Unseen Walker | 1G | Creature — Dryad | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {1}{G}{G}: Target creature gains forestwalk until end of turn. 1/1 |
Angelic Page | 1W | Creature — Angel Spirit | Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. 1/1 |
Caldera Kavu | 2R | Creature — Kavu | {1}{B}: Caldera Kavu gets +1/+1 until end of turn. {G}: Caldera Kavu becomes the color of your choice until end of turn. 2/2 |
A-Riveteers Initiate | 1R | Creature — Viashino Citizen | {B/G}: Riveteers Initiate gains deathtouch until end of turn. 2/2 |
Enlarge | 3GG | Sorcery | Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) |
Silvergill Douser | 1U | Creature — Merfolk Wizard | {T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. 1/1 |
Golem-Skin Gauntlets | 1 | Artifact — Equipment | Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Mayhem Patrol | 1R | Creature — Devil Warrior | Menace (This creature can't be blocked except by two or more creatures.) Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 1/2 |
Ajani's Presence | W | Instant | Strive — This spell costs {2}{W} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |