M:tG card similarity search
R · Enchantment
As Alpine Moon enters the battlefield, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color."
Name | Mana | Type | Text |
---|---|---|---|
Urban Utopia | 1G | Enchantment — Aura | Enchant land When Urban Utopia enters the battlefield, draw a card. Enchanted land has "{T}: Add one mana of any color." |
Chromatic Lantern | 3 | Artifact | Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color. |
Weirding Wood | 2G | Enchantment — Aura | Enchant land When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Enchanted land has "{T}: Add two mana of any one color." |
A-Find the Path | 2G | Enchantment — Aura | Enchant land When Find the Path enters the battlefield, venture into the dungeon. Enchanted land has "{T}: Add two mana of any one color." |
Squandered Resources | BG | Enchantment | Sacrifice a land: Add one mana of any type the sacrificed land could produce. |
Reflecting Pool | Land | {T}: Add one mana of any type that a land you control could produce. | |
Naga Vitalist | 1G | Creature — Naga Druid | {T}: Add one mana of any type that a land you control could produce. 1/2 |
Benthic Explorers | 3U | Creature — Merfolk Scout | {T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce. 2/4 |
Null Chamber | 3W | World Enchantment | As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played. |
Sheltered Aerie | 2G | Enchantment — Aura | Enchant land Enchanted land has "{T}: Add two mana of any one color." |