Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Alpine Moon

R · Enchantment

As Alpine Moon enters the battlefield, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color."

Similar cards

Color identity:
NameManaTypeText
Esika, God of the Tree 1GGLegendary Creature — God Vigilance {T}: Add one mana of any color. Other legendary creatures you control have vigilance and "{T}: Add one mana of any color." 1/4
Convincing Mirage 1UEnchantment — Aura Enchant land As Convincing Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type.
Phantasmal Terrain UUEnchantment — Aura Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type.
Declaration of Naught UUEnchantment As Declaration of Naught enters the battlefield, choose a card name. {U}: Counter target spell with the chosen name.
Karametra's Favor 1GEnchantment — Aura Enchant creature When Karametra's Favor enters the battlefield, draw a card. Enchanted creature has "{T}: Add one mana of any color."
Preston Garvey, Minuteman 2RGWLegendary Creature — Human Soldier At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control. 4/4
Pillar of Origins 2Artifact As Pillar of Origins enters the battlefield, choose a creature type. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Global Ruin 4WSorcery Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
Pulse of Llanowar 3GEnchantment If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Find the Path 2GEnchantment — Aura Enchant land When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}."
Page 8