M:tG card similarity search
1 · Artifact
Whenever another permanent enters the battlefield under your control, each opponent mills a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Gitaxian Anatomist | 3U | Creature — Phyrexian Wizard | When Gitaxian Anatomist enters the battlefield, you may tap it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/5 |
| Ruthless Technomancer | 3B | Creature — Human Wizard | When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. {2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0. 2/4 |
| Working Stiff | 1B | Creature — Mummy | As Working Stiff enters the battlefield, straighten your arms. When you bend an elbow, sacrifice Working Stiff. 2/2 |
| Crypt Champion | 3B | Creature — Zombie | Double strike When Crypt Champion enters the battlefield, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield. When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it. 2/2 |
| High Priest of Penance | WB | Creature — Human Cleric | Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. 1/1 |
| Scion of Opulence | 2R | Creature — Vampire Noble | Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") {R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn. 3/1 |
| Alpine Meadow | Snow Land — Mountain Plains | ({T}: Add {R} or {W}.) Alpine Meadow enters the battlefield tapped. | |
| Arctic Treeline | Snow Land — Forest Plains | ({T}: Add {G} or {W}.) Arctic Treeline enters the battlefield tapped. | |
| Contaminated Aquifer | Land — Island Swamp | ({T}: Add {U} or {B}.) Contaminated Aquifer enters the battlefield tapped. | |
| Geothermal Bog | Land — Swamp Mountain | ({T}: Add {B} or {R}.) Geothermal Bog enters the battlefield tapped. |