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17 May 2024: Card library updated.

Altar of the Goyf

5 · Tribal Artifact — Lhurgoyf

Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards. Lhurgoyf creatures you control have trample.

Similar cards

Color identity:
NameManaTypeText
B-I-N-G-O 1GCreature — Dog Trample Whenever a player casts a spell, put a chip counter on its mana value. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them. 1/1
Tiana, Angelic Mechanic 1RWLegendary Creature — Angel Artificer Flying When Tiana, Angelic Mechanic or another legendary creature you control crews a Vehicle, that Vehicle perpetually gets +1/+0. 3/2
The Warmonger Hero Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.
Echo of Dusk 1BCreature — Vampire Spirit Descend 4 — As long as there are four or more permanent cards in your graveyard, Echo of Dusk gets +1/+1 and has lifelink. 2/2
Canopy Dragon 4GGCreature — Dragon Trample {1}{G}: Canopy Dragon gains flying and loses trample until end of turn. 4/4
Ashnod's Harvester 2Artifact Creature — Construct Whenever Ashnod's Harvester attacks, exile target card from a graveyard. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/1
Brimstone Roundup 1REnchantment Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Incite RInstant Target creature becomes red until end of turn and attacks this turn if able.
Ursine Champion 1GCreature — Human Berserker {5}{G}: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn. 2/2
Soul of Theros 4WWCreature — Avatar Vigilance {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. {4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. 6/6
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