M:tG card similarity search
1UU · Legendary Creature — Merfolk Wizard
{3}: Target player mills three cards. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Defend the Celestus | 2GG | Instant | Distribute three +1/+1 counters among one, two, or three target creatures you control. |
Modify Memory | 4U | Sorcery | Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards. |
Agent of Treachery | 5UU | Creature — Human Rogue | When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. 2/3 |
Roots of Wisdom | 1G | Sorcery | Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.) |
Sweet Oblivion | 1U | Sorcery | Target player mills four cards. Escape—{3}{U}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
Thought Scour | U | Instant | Target player mills two cards. Draw a card. |
Ancestral Reminiscence | 3U | Sorcery | Draw three cards, then discard a card. |
Enhanced Awareness | 4U | Instant | Draw three cards, then discard a card. |
Rain of Revelation | 3U | Instant | Draw three cards, then discard a card. |
Sift | 3U | Sorcery | Draw three cards, then discard a card. |