M:tG card similarity search
3G · Creature — Treefolk Warrior
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Crash the Party | 5G | Instant | Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control. |
Yavimaya Sapherd | 2G | Creature — Fungus | When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token. 2/2 |
Deranged Hermit | 3GG | Creature — Elf | Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1. 1/1 |
Wolfbriar Elemental | 2GG | Creature — Elemental | Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked. 4/4 |
Rural Recruit | 3G | Creature — Human Peasant | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token. 1/1 |
Nurturing Bristleback | 5GG | Creature — Dinosaur | When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) 5/5 |
Deep Forest Hermit | 3GG | Creature — Elf Druid | Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1. 1/1 |
Safehold Elite | 1G/W | Creature — Elf Scout | Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
Soulblade Renewer | 4G | Creature — Elf Warrior | Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) 2/2 |
Wirewood Guardian | 5GG | Creature — Elf Mutant | Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) 6/6 |