Card Codex

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17 May 2024: Card library updated.

Amber Prison

4 · Artifact

You may choose not to untap Amber Prison during your untap step. {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.

Similar cards

Color identity:
NameManaTypeText
Charismatic Conqueror 1WCreature — Vampire Soldier Vigilance Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. 2/2
Merfolk Skyscout 2UUCreature — Merfolk Scout Flying Whenever Merfolk Skyscout attacks or blocks, untap target permanent. 2/3
Corrupted Key BArtifact — Key As long as Corrupted Key is tapped, creatures you control have menace and deathtouch.
Cryptic Gateway 5Artifact Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
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Veteran's Voice REnchantment — Aura Enchant creature you control Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.
Goldfury Strider 4RArtifact Creature — Golem Trample Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery. 3/5
Tenacity 3WInstant Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
Jangling Automaton 3Artifact Creature — Construct Whenever Jangling Automaton attacks, untap all creatures defending player controls. 3/2
Prepare 1WInstant Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
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