Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ambergris, Agent of Balance

2RG · Legendary Creature — Dwarf Cleric

Haste Whenever Ambergris, Agent of Balance attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn. 4/3

Similar cards

Color identity:
NameManaTypeText
Anvil of Bogardan 2Artifact Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card.
Huatli, Radiant Champion 2GWLegendary Planeswalker — Huatli [+1]: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. [−1]: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. [−8]: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card." Loyalty 3
Skull Fracture BSorcery Target player discards a card. Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Trailblazing Historian 1RCreature — Human Shaman Haste {T}: Another target creature gains haste until end of turn. 1/3
Verdurous Gearhulk 3GGArtifact Creature — Construct Trample When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control. 4/4
Psychic Corrosion 2UEnchantment Whenever you draw a card, each opponent mills two cards.
Steel-Plume Marshal 3WWCreature — Bird Soldier Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn. 3/3
Shared Trauma BSorcery Join forces — Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way.
Roiling Waters 5UUSorcery Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
Charging Paladin 2WCreature — Human Knight Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. 2/2
Page 172