Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ambition's Cost

3B · Sorcery

You draw three cards and you lose 3 life.

Similar cards

Color identity:
NameManaTypeText
Guile 3UUUCreature — Elemental Incarnation Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6
Ghostly Pilferer 1UCreature — Spirit Rogue Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: Ghostly Pilferer can't be blocked this turn. 2/1
Case the Joint 3UInstant Draw two cards, then look at the top card of each player's library.
Darigaaz Reincarnated 4BRGLegendary Creature — Dragon Flying, trample, haste If Darigaaz Reincarnated would die, instead exile it with three egg counters on it. At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield. 7/7
Power Sink XUInstant Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Kiyomaro, First to Stand 3WWLegendary Creature — Spirit Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. */*
Urborg Uprising 4BSorcery Return up to two target creature cards from your graveyard to your hand. Draw a card.
Lurking Evil BBBEnchantment Pay half your life, rounded up: Lurking Evil becomes a 4/4 Phyrexian Horror creature with flying.
Dawnbringer Cleric 1WCreature — Human Cleric When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. 1/3
Glademuse 2GCreature — Beast Whenever a player casts a spell, if it's not their turn, that player draws a card. 2/4
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