M:tG card similarity search
2R · Instant
Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)
Name | Mana | Type | Text |
---|---|---|---|
Favorable Winds | 1U | Enchantment | Creatures you control with flying get +1/+1. |
Guul Draz Overseer | 4BB | Creature — Vampire | Flying Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. 3/4 |
Glory of Warfare | 2RW | Enchantment | As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2. |
Fangblade Eviscerator | Creature — Werewolf | {1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. {4}{R}: Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/5 | |
Tenacity | 3W | Instant | Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. |
Quillspike | 2B/G | Creature — Beast | {B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. 1/1 |
Sanctified Charge | 4W | Instant | Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.) |
Primal Bellow | G | Instant | Target creature gets +1/+1 until end of turn for each Forest you control. |
Shrouded Shepherd | 1W | Creature — Spirit Warrior | When Shrouded Shepherd enters the battlefield, target creature you control gets +2/+2 until end of turn. 2/2 |
Hunt the Hunter | G | Sorcery | Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls. |