Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ambitious Assault

2R · Instant

Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)

Similar cards

Color identity:
NameManaTypeText
Favorable Winds 1UEnchantment Creatures you control with flying get +1/+1.
Guul Draz Overseer 4BBCreature — Vampire Flying Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. 3/4
Glory of Warfare 2RWEnchantment As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2.
Fangblade Eviscerator Creature — Werewolf {1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. {4}{R}: Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/5
Tenacity 3WInstant Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
Quillspike 2B/GCreature — Beast {B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. 1/1
Sanctified Charge 4WInstant Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Primal Bellow GInstant Target creature gets +1/+1 until end of turn for each Forest you control.
Shrouded Shepherd 1WCreature — Spirit Warrior When Shrouded Shepherd enters the battlefield, target creature you control gets +2/+2 until end of turn. 2/2
Hunt the Hunter GSorcery Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
Page 24