Card Codex

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17 May 2024: Card library updated.

Ambush Commander

3GG · Creature — Elf

Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Benalish Marshal WWWCreature — Human Knight Other creatures you control get +1/+1. 3/3
Lunarch Mantle 1WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
Inspiring Veteran RWCreature — Human Knight Other Knights you control get +1/+1. 2/2
Rot Farm Mortipede 3BCreature — Insect Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn. 3/4
Proper Laboratory Attire 1Artifact — Equipment Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip {2}
Taunting Arbormage 2GCreature — Elf Wizard Kicker {3} (You may pay an additional {3} as you cast this spell.) When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so. 2/3
Juniper Order Druid 2GCreature — Human Cleric Druid {T}: Untap target land. 1/1
Fanatical Devotion 2WEnchantment Sacrifice a creature: Regenerate target creature.
Miming Slime 2GSorcery Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
Whirling Strike 1RInstant Target creature gets +2/+0 and gains first strike and trample until end of turn.
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