M:tG card similarity search
3GG · Creature — Elf
Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. 2/2
Name | Mana | Type | Text |
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Chittering Witch | 3B | Creature — Human Warlock | When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. {1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. 2/2 |
Sigardian Zealot | 4G | Creature — Human Cleric | At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. 3/3 |
Crown of Gondor | 3 | Legendary Artifact — Equipment | Equipped creature gets +1/+1 for each creature you control. When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch. Equip {4}. This ability costs {3} less to activate if you're the monarch. |
River of Tears | Land | {T}: Add {U}. If you played a land this turn, add {B} instead. | |
Roots of Wisdom | 1G | Sorcery | Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.) |
Elvish Spirit Guide | 2G | Creature — Elf Spirit | Exile Elvish Spirit Guide from your hand: Add {G}. 2/2 |
Wall of Vines | G | Creature — Plant Wall | Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) 0/3 |
Tajuru Archer | 2G | Creature — Elf Archer Ally | Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control. 1/2 |
Plot Armor | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text. |
Loss | 2B | Instant | Creatures your opponents control get -1/-1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |