Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ambush Gigapede

4BB · Creature — Insect

Flash When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. 6/2

Similar cards

Color identity:
NameManaTypeText
Knight of Valor 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn. 2/2
Slaying Mantis 5GGCreature — Insect Wrestler Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered. 6/6
Ravenous Chupacabra 2BBCreature — Beast Horror When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. 2/2
Foul Presence 2BEnchantment — Aura Enchant creature Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn."
Old Man Willow 2BGLegendary Creature — Treefolk Old Man Willow's power and toughness are each equal to the number of lands you control. Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn. */*
Cloudkill 4BBSorcery All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
Die Young 1BSorcery Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way.
Choking Miasma 1BBSorcery Kicker {G} (You may pay an additional {G} as you cast this spell.) If this spell was kicked, put a +1/+1 counter on a creature you control. All creatures get -2/-2 until end of turn.
Nightmarish End 2BInstant Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.
Dread of Night BEnchantment White creatures get -1/-1.
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