M:tG card similarity search
6UU · Sorcery
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
| Name | Mana | Type | Text |
|---|---|---|---|
| Citystalker Connoisseur | 3B | Creature — Vampire | Deathtouch When Citystalker Connoisseur enters the battlefield, target opponent discards a nonland card with the greatest mana value among cards in their hand. Create a Blood token. 3/3 |
| Harsh Mercy | 2W | Sorcery | Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. |
| Mirari's Wake | 3GW | Enchantment | Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced. |
| Salvage Titan | 4BB | Artifact Creature — Golem | You may sacrifice three artifacts rather than pay this spell's mana cost. Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand. 6/4 |
| Final-Word Phantom | 2U | Creature — Spirit Detective | Flash Flying During each opponent's end step, you may cast spells as though they had flash. 1/4 |
| Assassin's Trophy | BG | Instant | Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. |
| Enchantmentize | 3U | Enchantment — Aura | Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.) |
| One with the Stars | 3U | Enchantment — Aura | Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.) |
| Petravark | 3R | Creature — Nightmare Beast | When Petravark enters the battlefield, exile target land. When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/2 |
| Collision of Realms | 6R | Sorcery | Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order. |