Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Amped Up

5R · Sorcery

This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.

Similar cards

Color identity:
NameManaTypeText
Storm-Charged Slasher Creature — Werewolf At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4
Writhing Necromass 6BCreature — Zombie Giant This spell costs {1} less to cast for each creature card in your graveyard. Deathtouch 5/5
Out of Air 2UUInstant This spell costs {2} less to cast if it targets a creature spell. Counter target spell.
Domineering Will 3UInstant Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
Tyvar's Stand XGInstant Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Drag to the Underworld 2BBInstant This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Destroy target creature.
Wizard's Retort 1UUInstant This spell costs {1} less to cast if you control a Wizard. Counter target spell.
Stormscape Familiar 1UCreature — Bird Flying White spells and black spells you cast cost {1} less to cast. 1/1
Ghoultree 7GCreature — Zombie Treefolk This spell costs {1} less to cast for each creature card in your graveyard. 10/10
Esper Plane — Alara Artifact spells cost {1} less to cast. Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.
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