M:tG card similarity search
3U · Creature — Salamander Pirate
When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Ballroom Brawlers | 3WW | Creature — Human Warrior | Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn. 3/5 |
| Skeletal Swarming | 3BG | Enchantment | Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead. |
| Gravegouger | 2B | Creature — Nightmare Horror | When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard. When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard. 2/2 |
| Pharika's Disciple | 3G | Creature — Centaur Warrior | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 2/3 |
| Naga Oracle | 3U | Creature — Naga Cleric | When Naga Oracle enters the battlefield, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 2/4 |
| Spore Burst | 3G | Sorcery | Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control. |
| Avacyn's Collar | 1 | Artifact — Equipment | Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {2} |
| Sandsteppe Scavenger | 4G | Creature — Dog Scout | When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) 2/2 |
| Samwise the Stouthearted | 1W | Legendary Creature — Halfling Peasant | Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. 2/1 |
| Baru, Wurmspeaker | 2GG | Legendary Creature — Human Druid | Wurms you control get +2/+2 and have trample. {7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control. 3/3 |