Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Amphin Pathmage

3U · Creature — Salamander Wizard

{2}{U}: Target creature can't be blocked this turn. 3/2

Similar cards

Color identity:
NameManaTypeText
Metathran Zombie 1UCreature — Metathran Zombie {B}: Regenerate Metathran Zombie. 1/1
D'Avenant Healer 1WWCreature — Human Cleric Archer {T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature. {T}: Prevent the next 1 damage that would be dealt to any target this turn. 1/2
Aetherflame Wall 1RCreature — Wall Defender Aetherflame Wall can block creatures with shadow as though they didn't have shadow. {R}: Aetherflame Wall gets +1/+0 until end of turn. 0/4
Pit Fight 1R/GInstant Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
Worms of the Earth 2BBBEnchantment Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.
Conifer Strider 3GCreature — Elemental Hexproof (This creature can't be the target of spells or abilities your opponents control.) 5/1
Ivory Mask 2WWEnchantment You have shroud. (You can't be the target of spells or abilities.)
Odric, Master Tactician 2WWLegendary Creature — Human Soldier First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. 3/4
Master of Arms 2WCreature — Human Soldier First strike {1}{W}: Tap target creature blocking Master of Arms. 2/2
Midvast Protector 3WCreature — Human Wizard When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. 2/3
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