Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Amphin Pathmage

3U · Creature — Salamander Wizard

{2}{U}: Target creature can't be blocked this turn. 3/2

Similar cards

Color identity:
NameManaTypeText
Aquatic Incursion 3UEnchantment When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn.
Hall Monitor RCreature — Lizard Shaman Haste {1}{R}, {T}: Target creature can't block this turn. 1/1
Flaring Pain 1RInstant Damage can't be prevented this turn. Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Thassa, God of the Sea 2ULegendary Enchantment Creature — God Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn. 5/5
Rimrock Knight 1RCreature — Dwarf Knight Rimrock Knight can't block. 3/1
Wave of Indifference XRSorcery X target creatures can't block this turn.
Soulsworn Spirit 3UCreature — Spirit Soulsworn Spirit can't be blocked. When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1
Skirk Shaman 1RRCreature — Goblin Shaman Skirk Shaman can't be blocked except by artifact creatures and/or red creatures. 2/2
Dense Foliage 2GEnchantment Creatures can't be the targets of spells.
Jungle Lion GCreature — Cat Jungle Lion can't block. 2/1
Page 21