Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Amphin Pathmage

3U · Creature — Salamander Wizard

{2}{U}: Target creature can't be blocked this turn. 3/2

Similar cards

Color identity:
NameManaTypeText
Aether Tunnel 1UEnchantment — Aura Enchant creature Enchanted creature gets +1/+0 and can't be blocked.
Tricks of the Trade 3UEnchantment — Aura Enchant creature Enchanted creature gets +2/+0 and can't be blocked.
Storm Sculptor 3UCreature — Merfolk Wizard Storm Sculptor can't be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand. 3/2
Gorm the Great 3GLegendary Creature — Giant Warrior Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.) Vigilance Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able. 2/7
Nimrodel Watcher 1UCreature — Elf Scout Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn. 2/1
Aether Figment 1UCreature — Illusion Kicker {3} (You may pay an additional {3} as you cast this spell.) Aether Figment can't be blocked. If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it. 1/1
Krark-Clan Ogre 3RRCreature — Ogre {R}, Sacrifice an artifact: Target creature can't block this turn. 3/3
Vortex Runner 2UCreature — Human Wizard As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked. 2/3
Hunted Ghoul BCreature — Zombie Hunted Ghoul can't block Humans. 1/2
Tanglewalker 2GCreature — Dryad Each creature you control can't be blocked as long as defending player controls an artifact land. 2/2
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