M:tG card similarity search
2RR · Creature — Elemental
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order. 1/1
Name | Mana | Type | Text |
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Elsha of the Infinite | 2URW | Legendary Creature — Djinn Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) You may look at the top card of your library any time. You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash. 3/3 |
Attune with Aether | G | Sorcery | Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters). |
Sigarda, Font of Blessings | 2GW | Legendary Creature — Angel | Flying Other permanents you control have hexproof. You may look at the top card of your library any time. You may cast Angel spells and Human spells from the top of your library. 4/4 |
Sanguine Sacrament | XWW | Instant | You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library. |
District Guide | 2G | Creature — Elf Scout | When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle. 2/2 |
Grief | 2BB | Creature — Elemental Incarnation | Menace When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke—Exile a black card from your hand. 3/2 |
A-Symmetry Sage | U | Creature — Human Wizard | Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn. 0/3 |
Symmetry Sage | U | Creature — Human Wizard | Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn. 0/2 |
Struggle for Sanity | 2BB | Sorcery | Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard. |
Unleash Fury | 1R | Instant | Double the power of target creature until end of turn. |