Card Codex

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17 May 2024: Card library updated.

Ampryn Tactician

2WW · Creature — Human Soldier

When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Soltari Trooper 1WCreature — Soltari Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. 1/1
Kellan, the Fae-Blooded 2RLegendary Creature — Human Faerie Double strike Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded. 2/2
Nav Squad Commandos 4WCreature — Human Soldier Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it. 3/5
Yarok's Fenlurker BBCreature — Horror When Yarok's Fenlurker enters the battlefield, each opponent exiles a card from their hand. {2}{B}: Yarok's Fenlurker gets +1/+1 until end of turn. 1/1
Gloryscale Viashino 1RGWCreature — Viashino Soldier Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. 3/3
Volatile Claws 2RInstant Until end of turn, creatures you control get +2/+0 and gain all creature types.
Mirror Box 3Artifact The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
Shade of Trokair 3WCreature — Shade {W}: Shade of Trokair gets +1/+1 until end of turn. Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 1/2
Keldon Berserker 3RCreature — Human Soldier Berserker Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. 2/3
Imperial Aerosaur 3WCreature — Dinosaur Flying When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn. 3/3
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