Card Codex

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17 May 2024: Card library updated.

Ampryn Tactician

2WW · Creature — Human Soldier

When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Goblin Oriflamme 1REnchantment Attacking creatures you control get +1/+0.
Orcish Oriflamme 3REnchantment Attacking creatures you control get +1/+0.
War Horn 3Artifact Attacking creatures you control get +1/+0.
Rising of the Day 2REnchantment Creatures you control have haste. Legendary creatures you control get +1/+0.
Bolt Hound 2RCreature — Elemental Dog Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn. 2/2
Homura's Essence Legendary Enchantment Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn."
Jacques le Vert 1RGWLegendary Creature — Human Warrior Green creatures you control get +0/+2. 3/2
Zealous Persecution WBInstant Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
Valiant Knight 3WCreature — Human Knight Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4
Dueling Rapier RArtifact — Equipment Flash When Dueling Rapier enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
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