M:tG card similarity search
WW · Creature — Kithkin
Amrou Kithkin can't be blocked by creatures with power 3 or greater. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Spikeshot Goblin | 2R | Creature — Goblin Shaman | {R}, {T}: Spikeshot Goblin deals damage equal to its power to any target. 1/2 |
Up the Beanstalk | 1G | Enchantment | When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card. |
Karplusan Yeti | 3RR | Creature — Yeti | {T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. 3/3 |
Brightmare | 2W | Creature — Unicorn | When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. 2/3 |
Baneclaw Marauder | Creature — Werewolf | Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4 | |
Cloud Pirates | U | Creature — Human Pirate | Flying Cloud Pirates can block only creatures with flying. 1/1 |
Rishadan Airship | 2U | Creature — Human Pirate | Flying Rishadan Airship can block only creatures with flying. 3/1 |
Tormented Thoughts | 2B | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Target player discards a number of cards equal to the sacrificed creature's power. |
Angelic Sell-Sword | 4W | Creature — Angel Mercenary | Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. 4/4 |
Rock Basilisk | 4RG | Creature — Basilisk | Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. 4/5 |