Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Amulet of Vigor

1 · Artifact

Whenever a permanent enters the battlefield tapped and under your control, untap it.

Similar cards

Color identity:
NameManaTypeText
Guild Summit 2UEnchantment When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate enters the battlefield under your control, draw a card.
Merchant Raiders 3UCreature — Human Pirate Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders. 2/4
Amber Prison 4Artifact You may choose not to untap Amber Prison during your untap step. {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
Spire Patrol 2WUCreature — Human Soldier Flying When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 3/2
Intruder Alarm 2UEnchantment Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures.
Temporal Distortion 3UUEnchantment Whenever a creature or land becomes tapped, put an hourglass counter on it. Each permanent with an hourglass counter on it doesn't untap during its controller's untap step. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
Puppet Strings 3Artifact {2}, {T}: You may tap or untap target creature.
Thassa's Ire UEnchantment {3}{U}: You may tap or untap target creature.
Abominable Treefolk 2GUSnow Creature — Treefolk Trample Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. */*
The Doctor's Childhood Barn Plane — Gallifrey Creatures enter the battlefield tapped. Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.
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