Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

An Unearthly Child

1UU · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.

Similar cards

Color identity:
NameManaTypeText
Curse of Unbinding 6UEnchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
Incubation G/USorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Animal Magnetism 4GSorcery Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
Vhal, Scholar of Prophecy 2UULegendary Creature — Human Wizard When this creature specializes, remove all study counters from it. Look at that many cards from the top of your library. Put one of those cards into your hand and the rest on the bottom of your library in a random order. {T}: Draw a card, then discard a card. 4/4
Blossom Prancer 3GGCreature — Spirit Reach When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life. 4/4
Amplifire 2RRCreature — Elemental At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order. 1/1
Board the Weatherlight 1WSorcery Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Hermit Druid 1GCreature — Human Druid {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. 1/1
Wandering Mind 1URCreature — Horror Flying When Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/1
Commune with Nature GSorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Page 11