M:tG card similarity search
1GG · Sorcery
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sanctify | 1W | Sorcery | Destroy target artifact or enchantment. You gain 3 life. |
| Solemn Offering | 2W | Sorcery | Destroy target artifact or enchantment. You gain 4 life. |
| Springsage Ritual | 3G | Instant | Destroy target artifact or enchantment. You gain 4 life. |
| Flash of Defiance | 1R | Sorcery | Green creatures and white creatures can't block this turn. Flashback—{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Resilient Khenra | 1G | Creature — Jackal Wizard | When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power. Eternalize {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.) 2/2 |
| Oviya Pashiri, Sage Lifecrafter | G | Legendary Creature — Human Artificer | {2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. {4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control. 1/2 |
| Ambergris, Agent of Tyranny | 2BR | Legendary Creature — Dwarf Cleric | Haste Whenever Ambergris, Agent of Tyranny attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn. 4/3 |
| Righteous Valkyrie | 2W | Creature — Angel Cleric | Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. 2/4 |
| Atogatog | WUBRG | Legendary Creature — Atog | Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power. 5/5 |
| Leyline of Vitality | 2GG | Enchantment | If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature enters the battlefield under your control, you may gain 1 life. |